
I've uploaded a new five-part tutorial in which I expand the sprite engine we originally created in the Star Defense tutorial. The new features include:
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Multiple animations per sprite, including looping and "fire and forget" animations
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Sprite Targets - Sprites that move at a given speed towards a target point
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Sprite Auto Rotation - Sprites that can rotate based on their current and previous positions
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Sprite Paths - Sprites that can follow a defined path of points
Examples are included, as is a download of the full project at the end of the series. Enjoy! And remember, comments and questions are always welcome.