Still Around
Just a quick note to let everyone know that I'm still here... I've just been a bit busy the last couple of months and haven't had time to do much with XNA development for a while.
 
I have been spending small amounts of time revisiting a few games like Legend of Blacksilver and the Questron series on my Commodore 64.  These were some of my favorite games back in those days, and I would dearly love to develop an updated game along these lines.  Maybe something like this for the Zune if I can ever get around to getting one :)
 
Anyway, I hope to have some more content in the relatively near future.  Until then, keep coding!
Reader Comments
Yay! Glad to see you're still around... I've always loved your tuts. Good luck with what you're working on, and hope to see more great stuff in the future!
Posted: 5/15/2009 6:42:56 PM | By: Jason Greenwood | Rating:
There is a Bug in Tutorial 7: CheckBulletHits: if (Intersects(bullets[i].BoundingBox, Enemies[x].CollisionBox)) { DestroyEnemy(x); RemoveBullet(x); //Should be i since the index x is for the Enemys. I noticed this when i was developing Health + Shields for my enemies. } Sorry i tried using the contact formular. Which didn't work. Best regards Josh
Posted: 6/15/2009 6:06:05 AM | By: Josh | Rating:
Josh: Good catch. I've updated the tutorial to fix the bug.
Posted: 6/22/2009 9:02:06 PM | By: Kurt Jaegers | Rating:
I really enjoyed you Tutoorials about Tile Maps and I hope you will make a tut about tile maps with isometric view.
Posted: 7/28/2009 11:34:08 AM | By: Nils | Rating:
I follow the tutorial for the Star Defense, wow, very nice tutorial! Thx alot for your great work Kurt :)
Posted: 8/19/2010 8:43:24 PM | By: FrenchWolf | Rating:
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