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| | This is a tutorial of a way to handle multiple fonts in XNA. If you have a lot of different fonts in your XNA game this might be a
way to handle all those fonts in a simple way.
This tutorial is for XNA Game Studio 1.0 Refresh. | |
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| | This series of tutorials will focus on 2D. We start off simple by simply displaying a graphic on the screen. As the series continues, sprites will be covered in depth, including rotation, effects, animations and other topics. | |
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| | One of the great new features in Microsoft® Windows® Vista is the Game Explorer. The Game Explorer (or GameUX, as taken from the C++ header file for the component) makes it easy for Vista users to quickly and easily find the game they want to play or administer. Unfortunately, when Microsoft released XNA Game Studio™ Express, support to add XNA projects to Game Explorer was not added. | |
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| | Cet article vous montre comment appliquer un shader personnalisé à un modèle 3D. Vous pouvez ainsi créer facilement des effets impressionnant en quelques secondes. Ici, une planète prête à exploser ;-) | |
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| | L'écriture d'une simple phrase en XNA n'est pas simple à priori. Cet article vous montre comment procéder et surtout, comment cela peut devenir vraiment simple grâce à un Content Processor astucieux. | |
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 |  |  |  | | Displaying Links: 1-5 of 53 | |
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