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| | A short "game" that demostrates background scrolling with a character on screen to give the effect of that character moving inside the world | |
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| This sample shows the use of sockets to create a game that can be played localy, over lan or the internet. The sample shows how to send more than one type of data across the sockets connection as is the case with most games. The write up covers the basics of sockets as well as how it is put that into practice with the sample. The executable and source are avalibal and the source is fully commented. | |
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| a full sample game developed using XNA including a start screen, background music, SoundFX, score, multiple levels and Game Over. A Tetric clone is generally considered one of the "baby steps" for new game developers. | |
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| a simple math game developed using XNA. Control the jelly as he hops around the board answering simple addition questions. Get questions correct to earn JellyBeans, get a question wrong and release the Shark creature! Game covers XNA development concepts like displaying text, moving a sprite, playing sounds and more. | |
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| Move the Growing Creature but do not Collide was a fun little project and I worked hard at keeping it fairly simple. It's not a full fledged game since I did not add sounds or save the scores, but it does have move through the title screen to the game screen and track the game over state. One things I worked on doing differently with this Snake clone was to not use the typical "grid" approach for movement and collisions. The snake creature in this version is free moving and the tail follows through a system of way points. Very fun. I just wanted to give some more XNA Game Framework game samples out there for those entry level guys just looking to get started, so hopefully "Move the Growing Creature But Do Not Collide" helps out. | |
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